The book comes to life with illustrations from a very talented artist, Ginger Nielson - she did an awesome job
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on Fantasy, Writing & Children's Literature
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Labels: Celtic, Celtic Magic, fantasy, Magic, Magical Monday, NA Sharpe, Realms of Thought
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Some say that the origins of magic date back thousands of years, to the days when the goddess was worshiped and humanity had great reverence for the powers of nature and for women as creators of new life. In the "New Age" philosophy, this relates to the concept of "Gaia," or "Mother Earth," which views planet earth as essentially a living being.
Prior to the 14th century, magic came to mean a collection of beliefs and practices including healing through spells, mixing ointments or concoctions, dabbling in the supernatural, divining or forecasting the future, and engaging in clairvoyance.
After North America was discovered and Europeans began migrating to the new land, magic came into practice by some of the early, colonial settlers. Since it had previously been branded as "demon-worship," magic was forbidden throughout the North American colonies. Despite this decree by the powers of the day, some colonists secretly practiced magic knowing they would be hanged or burned if caught. It has been said that certain rituals performed by early-American witches helped shield their settlements from attacks by Native Americans.
Magic can effect many outcomes, some good and some evil, depending on the type of magic and the intentions of the practitioner. The more well-known types of magic are denoted by colors.
"Black magic" is performed with the intention of harming another being, either as a means of building the practitioner's power or as the goal itself. The underlying ideology upon which black magic is based states that the practitioner and his or her pursuit of knowledge and/or physical well-being, are more important than other concerns, theological or ethical. "Green magic" involves the practitioner's attuning himself or herself to nature and the world around him or her. "White magic" is where the practitioner attunes himself or herself to the needs of human society and attempts to meet those needs. This is a form of "personal betterment" magic, and does not entail harming other beings.
"Grey magic" is magic that is neither green, nor black, nor white, and which usually replaces the absolute stand of these realms with an ethical code that is particular to the practitioner. It is a type of magic all its own, and may be used for many different purposes. "Folk magic" is an eclectic collection of herbalism, faith healing, curses and hexes, candle magic, and other workings that has thrived in rural areas for centuries. There is also the term, "hedge wizard," which refers to an individual who attempts to practice magic with little or no formal training.
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The roots of magic come from the Celts, a people living between 700 BC and 100 AD. Believed to be descendants of Indo-Europeans, the Celts were a brilliant and dynamic people – gifted artists, musicians, storytellers, metalworkers, expert farmers and fierce warriors. They were much feared by their adversaries, the Romans, who eventually adopted a number of their customs and traditions.
The Celts were a deeply spiritual people, who worshiped both a god and goddess. Their religion was pantheistic, meaning they worshiped many aspects of the "One Creative Life Source" and honored the presence of the "Divine Creator" in all of nature. Like many tribes the world over, they believed in reincarnation. After death, they went to the Summerland for rest and renewal while awaiting rebirth.
The months of the Celtic year were named after trees. The Celtic new year began at Samhain, which means "summers end," and was the final harvest of the year. This was also their "Festival of the Dead," where they honored their ancestors and deceased loved ones. Many contemporary Halloween customs come from Samhain.
Next on the wheel of the Celtic year was the Winter Solstice, celebrating the annual rebirth of the Sun. Our Christmas customs today are similar to this ancient celebration. Around the beginning of February came Imbolg, a time when domesticated animals began to give birth. The Spring Equinox and Beltaine, sometimes called "May Day," were fertility festivals. The Summer Solstice, known as Lughnassa, celebrated the glory of the Sun and the powers of nature. Lughnassa, the Fall Equinox, and Samhain, were considered as Celtic harvest festivals.
The "Druids" were the priests of the Celtic religion. They remained in power through the fourth century AD, three centuries after the Celts' defeat at the hands of the Romans. The Druids were priests, teachers, judges, astrologers, healers and bards. They became indispensable to the political leaders, giving them considerable power and influence. They were peacemakers, and were able to pass from one warring tribe to another unharmed. It took twenty years of intense study to become a Druid.
Translated, the word Druid means "knowing the oak tree." Trees, the oak in particular, were held sacred by the Celts. Mistletoe, which grows as a parasite on oak trees, was a powerful herb used in their ceremonies and for healing. Mistletoe was ritually harvested at the Summer Solstice by cutting it with a golden sickle and catching it with a white cloth while never letting it fall to the ground.
The religious beliefs and practices of the Celts grew into what later became known as Paganism, not to be confused with the term Neo-Paganism, which is beyond the scope of this writing. The word Pagan is derived from the Latin word Paganus, meaning "country dweller." This outgrowth was consistent with the Celts' love for the land and their holding such things as the oak tree and mistletoe sacred.
Paganistic beliefs and rituals blended with those of other Indo-European descended groups, and over several centuries spawned such practices as concocting potions and ointments, casting spells, and performing works of magic.
Want to read more about magical history? Check out the Cybrarie and Professor Stromber's post on Ancient Egyptian Magic. It's in the Spellings classroom!
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Labels: Epic Fantasy, JRR Tolkien, Lord of the Rings, Magical Monday, NA Sharpe, Realms of Thought, Sword of Truth, Terry Goodkind
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Labels: Alice in Wonderland, Harry Potter, Magic, Magical Monday, NA Sharpe, Realms of Thought, Wizard of Oz
The real secret of magic is that the world is made of words, and that if you know the words that the world is made of you can make of it whatever you wish.
~Terence McKenna
Magic is most associated to occur in the fantasy genre, but the truth of the matter is, elements of magic sometimes crossover into other genres. Think of the magic of reanimation at the hands of a mad scientist in Mary Shelly’s horror classic, Frankenstein, or the blend of science and fantastical make believe in Jules Vern’s classic 20,000 Leagues Under the Sea.
Certain elements of books that may place it into a fantasy category (or sub-category) are things like a quest: a journey spurred by a prophecy or some foresight gained in a dream. In this pursuit the hero and his comrades set forth on adventure to gain some higher level of knowledge often used to save an individual or a world that propels them onward. It is always a search for something important and difficult to find. There are always challenges and obstacles along the way allowing the hero to gain knowledge, strength, self-confidence and the determination to let nothing stand in his way. The journey of the quest is just as important as the achievement of accomplishing the task for this is where the true knowledge and power are gained. This is one of the fundamentals of fantasy for children and young adults that teaches an important lesson – there is an inner strength inside everyone that can be drawn out with the proper emphasis on knowledge and a growing self-confidence; you just need the proper motivation and determination to draw it out.
Often the cast of characters will classify the novel in the realm of fantasy. There are classic characters such as wizards and dwarves, elves and dragons, but there are countless creatures taken from mythology (and authors own imaginations) that can propel the story into an epic adventure. If you are unfamiliar with the characters from the realm of fantasy, The Destineers’ Journal of Fantasy Nations serves as a good guide. It describes many familiar fantasy creatures, such as dwarves, elves, dragons and those not as familiar such as the Formorians, a savage tribe of giants; the Grindylow, green gangly underwater beings that live in icy waters; the Pech, members of the gnome family credited as aboriginal builders of many of the ancient megaliths; in the journal, their stories are told from the voice of a 15 year old girl who has studied these beings on her epic journey through the Netherscape. The appearance of certain imaginative beings in a fantastical adventure is inevitable, and often a reader may gleam reflections of a parallel to their world and the fantastical realm and begin to identify with the hero and his companions as they weave the tapestry of their story. The fantasy world is a familiar world after all. Who has not grown up in the realm of fairy tales in the familiar world of Once Upon a Time? Just a thought....
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Labels: Destineers, Destineers Journal, dragons, elves, fairy tale, Formorian, Grindylow, Just a thought, Magic, Magical Monday, NA Sharpe, Nancy Sharpe, Pech, The Destineers Journal of Fantasy Nations